@KarimAKL chunk.load() seems to have no effect. Guess it just unloads right away after.
@Yeowza @KarimAKL There is no method for setForceLoaded ? I am using 1.8.9 and all I get is chunk.load(); not chunk.setForceLoaded();
Is there an easy way to prevent chunks from unloading? I've tried cancelling the ChunkUnloadEvent but that does nothing. If there is no easy way...
No, I want to play a step sound effect of glass, but I want the glass step sound to be a different coloured glass like purple, not the default...
How to I change the colour of the glass when playing a step sound effect? p.getWorld().playEffect(p.getLocation().add(0, 1, 0), Effect.STEP_SOUND,...
Bump
Is there anything around that does what TagAPI used to do. Because what I'm trying to do is change a players name for a certain group of players....
@KarimAKL Correct. @Shqep So if you were to take a strength potion and go into your inventory it would say "Strength" and the time remaining. I...
Is there any of making a custom potion effect. So when you go into your inventory it will show as if it was a normal potion effect?
I figured out the solution for anyone wanting a restartable task. Cancel the original one and then start a new one like @timtower suggested....
Hey, I was just wondering if there was anyway to restart a task. So I set an int to be equal to a task like so: flashRunnable =...
@bluecreeper111 @CraftCreeper6 Figured it out, I was just using the wrong data. For anyone looking into this in the future, a list of potion...
@CraftCreeper6 I thought scoreboards worked like a team system. So you add a player to a scoreboard and they get a coloured name depending on...
I was just wondering how you can play coloured effects. For instance, the step_sound with material wool plays a break wool particle effect. How...
Is it possible to change a player's name using scoreboards depending on who's looking at the player. I want the player's name to be red for say...
@timtower Yeah I knew how to do this with repeated tasks, which I guess I will just go with because the alternative seems not much better...
@timtower Yeah I understood that part, just curious on assigning the runnables. They only seem to take ints?
Separate names with a comma.