I never even learned java properly, just learned from trial and error with the bukkit api.
Sorry if this is a bit old, but I never got word if you ever finished a plugin like this?
Did you try anything?
Did you try anything yet?
leet4044 This is as close as I could get, and doing so sets the player's skin to steve. [IMG]
Sw_aG I'm not looking for a plugin... I just want to know if there is a simple way of retaining a players inventory before I go make a map or...
Badabump.
Flyingbadger135 Okay one way I guess I could think of doing this is just having a HashMap<String, Boolean> for each player, then when a player...
So say I have two worlds a creative world and a survival world, and I don't want the world inventories to be shared, is there any way of having...
kmecpp I personally have a separate world, and every time a player joins for the first time it grabs my schematic which is the room, and some...
I personally would use an interactive tutorial room, also would be nice in 1.8 to use the title feature.
mythbusterma That's what I will do then I'm in no rush I have other things I can work on. Thanks
Does anyone know of any resources or tutorials that covers creating and loading Schematic files without the WorldEdit API? Many thanks if you can...
Yes I did several times for the past four days along with other bukkit forum posts, and other documentation, it would be even more helpful if I...
_LB Once I change my class to this below, how do I proceed? package com.relocatedgaming; import java.util.ArrayList; import java.util.HashMap;...
I'd like to learn about configuration serialization for a list in which have created. public static List<Zone> zones = new ArrayList<Zone>();...
Skye I believe that would also return true for any cuboids not even close to each other in the x or z plane if they had equivalent ymin and ymax...
ResultStatic actually some of my commands conflict with WorldEdit, so that's not an option.
Necrodoom there's ways to boxes can intersect with none of the corners are inside of the other one, otherwise I would have done it that way.
I was wondering if there was a better way of checking if two cuboids intersect other than checking each and every single block in each of the two...
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