Rocoty lol wtf
qhenckel Ok fixed everything but still the biggest issue is here, if (!players.hasPermission("vanish.see")) { players.hidePlayer(player); }...
So i'm trying to make it so you vanish to everyon except someone who has a per like "vanish.see" or something. This is what I'm doing and it's not...
Gater12 guess so :/ Alright thanks. Gater12 So one thing how would I use maps in my customItem to add enchantments, well a I know how to use them...
Gater12 I could but I figured I could do more with this.
So I'm trying to mak ea custom itemstack where I could simply make a custom itemstack that would contain the material and the display name so I...
RingOfStorms wait wtf are you talking about? There is no command to leeave the 1v1. if you look up to previous talks about this, this is when a...
This is the problem, after the player wins fighting doesn't get remove because it still says cannot use commands in 1v1. @EventHandler public...
xTigerRebornx did u get my problem?
fyi you spelled arrive wrong
@xTigerRebornx soo?
xTigerRebornx Ok will do. xTigerRebornx Well i can't believe i asked something like that, might have been drunk, one thing though after a player...
xTigerRebornx O i meant when a new player joins AND leaves. xTigerRebornx ahhhhhhh wow I can't believe I missed That. Ok but what do I initialize...
xTigerRebornx Sent you the old code , this is the code I meant for (Map.Entry<UUID, UUID> fighters : fighting.entrySet()) { if...
xTigerRebornx I said earlier EVERYTHING I did was just a template and I would go back and organize and RE-DO this entire system and make it into...
xTigerRebornx ok so once I do that how do I DO SOMETHING to the winner like after the for loop I state if (p.getUniqueId().equals(winner)) {do...
xTigerRebornx alright so I would do something like this?? @EventHandler public void onQuit(PlayerQuitEvent e) { Player p = e.getPlayer(); for...
xTigerRebornx Wait I didn't get the commenting on that, can you explain it again?
So I kindna got what you're saying then I got confused, this is kinda what I got @EventHandler public void onQuit(PlayerQuitEvent e) { Player p =...
xTigerRebornx No I know how to loop but not how to get BOTH of the players like how would I check if player died give it to the other guy inn the...
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