@timtower Sorry about that.
Sorry for a "dead thread bump" if you consider it so. This is a wonderful Util! However, this method will delete all comments in the config when...
@FisheyLP The advantage of using this over setting things yourself is that it helps create player flat files easier. When you create player flat...
It's somewhat easy to create a flat-file and save data of a player underneath it. But it would be easier to save data under a util! Description...
This is one of the major reasons advanced math is as a matter of fact applicable to real life. And people think it's not applicable......
@I Al Istannen I am aware it should be a direct download link, but it just still never works.
@CoolDude53 So I wouldn't cast CraftZombie, but instead CraftLivingEntity?
@bowlerguy66 I do not recall, but if I'm correct, it should be around 47 "|" at max. And no chat color doesn't really count as a char, it just so...
Don't use chat color reset, that may be a problem. And note the sign's char limit per line.
@CoolDude53 The follow range is all I'm looking for, hoping it means how far they can track "enemy mobs." However, how must I overwrite a zombie...
Put a "return;" underneath your first Boolean. Also I'd recommend you check if the player's hand isn't null first before checking the item's...
Looking at my code, I have tried player.setResourcePack() and PacketPlayOutResourcePackSend and looks like none of those work with my test...
@CoolDude53 Must I execute all 4 methods in EntityZombie's class to do this? I've only tried invoking the first method. When I tried it, it did...
@CoolDude53 Thanks for the help! However what class is this in? EntityZombie? Edit: Thanks for this help. I'll try it and reply back if it works.
Great, more nms help with my other threads still needing help. I'm sorry :/ Anyways, I can't exactly wrap my mind around zombie view range. You...
@I Al Istannen thanks for the help, but in the future I will need to remove of ProtocolLib so I can learn to make my own ProtocolInjector because...
@kampai Thanks, glad I could help.
@I Al Istannen That is exactly what I mean. However, how do I start with packet wrapper? Thanks for the help though.
@GamingShades To enforce gameplay, I don't want players to be playing on the game with like gold hoes shooting snowballs at each other.
Bump, and I found you need a Protocol Injector. Resorting to using ProtocolLib, any code on that please?
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