The title says it all. I just don't want to use an external api/library if possible.
thanks thats what I was looking for
No it isn't, it is supposed to teleport the villagers to that location every moment. But the locations are messed up
The locations don't work, they are spawning behind me sometimes, etc. The runnable to teleporting them to that location, its quite obvious
I need help getting a players west and east locations by a couple blocks. This is what I kind of want it to look like if I were to spawn a falling...
That method just decreases the time by one second.
The problem: Its doing something with the runnable and its skipping every two seconds for one player and then for the other player its getting...
Ok, i'm having problems again, i'm trying to check if they ARE NOT at the edge of a block that isn't air or water. My Code:...
@Agentleader1 So I checked out some other posts and I found this: if(event.getTo().getZ() - event.getTo().getBlockZ() > 0.5 ||...
@Agentleader1 Ok, but I don't know what the if statement should include for checking if the 2 values are at the edge.
I'm trying to check if a player is at the edge of a block but not crouching. I have tested it, but when you go and crouch and then go out of a...
@teej107 Thanks. EDIT: Fixed the issue with a friend
@teej107 So this is what I should do??: Call for Entitydamagebyentityevent check damage cause == fall if (player.getFallDistance() >= 4) { do code...
@teej107 I want to check if they damaged from 4+ blocks high. @FisheyLP I don't really know what your trying to tell me.
The title says it all. Right now I have: if (player.getFallDistance() >= 4) { but it doesn't seem to work.
@mine-care I'm not going to even use @Zombie_Striker's code because I don't understand it and if it gives an error I won't be able to fix it. Plus...
@Shmobi Thanks for describing it in great description, but all I really am looking for is checking if the player moved 7 blocks in a second. But I...
@Evaluations I understand that I shouldn't have written that message in such a way but if you read the post underneath it I say it in a nicer way.
The title says it all. I'm trying ot check if a player's X and Z have increased in a certain amount of time (1 second). Code: @EventHandler...
@MrFrozen I have tried it with an old method and it doesn't work but I didn't have that arraylist part and I don't understand why you have it in...
Separate names with a comma.