I just need to check how many players are in a reigon.
I just need to now how I could check how many players are in a region, then run a timer and temporarily make it so people outside of the region...
Just wondering how I could spawn in completely still mobs.. aka a villager for instance. Thanks. bump? Fixed, just added slow 20 to them lol...
Thanks everyone! I'm so tired and I completely forgot to do this.. thank you!
So, I made a quick op and deop command, with neither working.. just need some help. [04:23:02 INFO]: _eGL issued server command: /deop [04:23:02...
I don't know, how do you set a material called cehst?
adam753 oh i feel like a dumbshit. LOL thanks
I'm getting this in console: org.bukkit.plugin.InvalidDescriptionException: commands are of wrong type Here's the plugin.yml:...
I have two errors. So basically, I'm trying to add a stew recipe by doing a shapeless cocoa beans, and bowl. I need help getting the cocoa beans....
Maurdekye Thank you, that explained it so much better.
EvilWitchdoctor RAFA_GATO_FOFO GaaTavares Barnyard_Owl Thanks for the help, but how'd I make it stop after 6 or so minutes?
I want to be able to stop a repeating task after a few minutes. Please help. Thanks. :P
So basically, right now as I have my code, it spawns a glass box and teleports them to it. (See code) @EventHandler public void...
So, basically I made a glass box spawn when a player right clicks another with his horse armor. *See code* @EventHandler public void...
I forgot my buycraft acc that I use for my server, can I please have some help?
Hai everyone. I forgot by buycraft acc that I used for my server. I really need help. Thanks :P
2MBKindiegames So, wouldn't that mean if I edited the map it would make it disappear too?
2MBKindiegames Yeah, I think it is. But, do you think you could add some comments? You don't have to, I'm just wondering if you could for the hell...
I was just wondering how to make it so if you right click a player, they get teleported into a generated glass box that's 30 blocks up in the air....
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