Mhh, I feel like this is going to be worse than the 1.7 update, It'll take a long time to get all the plugins updated to use the new name system....
bump
jthort Could you give me an example of this code?
Hello, I want to add a feature to my plugin that will allow trees to regenerate after a certain amount of time (15 minutes.) How would i do...
Oh i posted this is the wrong thread MoeMix Crap...
Hello, I want to add a feature to my plugin that will only let players place blocks, but not destroy them. So that TNT is the only way to break...
I feel reel dumb... Ok, so i did that, and added all my stuff, And i know that it is with the brackets again >.< Crappy Code: public boolean...
I try this and nothing Happens public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args){...
How would i make wood/stone drop 2 items instead of one? And have Special items that would make it around 4?
It doesn't fix it but ok
Mhh i can't seem to get this to work, not sure why. No error or anything (line 72) package me.MrLizard.Rust; import java.lang.reflect.Field;...
Yeah i've found that, but how do i test to see if they have a specific amount of that item
i want to test if a player has a specific item, and how many of that item, so that if they have over 4 sticks, it will give them 2 logs, and it...
I need a web developer that can recode some of Webstats, make a webpage for HG (JSON) Also, to be able to install the Bootstrap Navbar for Enjin....
I want there to be a time limit so that player can only strike lightning every 10 seconds
I'm trying to put into my plugin to test of so many seconds have passed. I've found this, System.currentTimeMillis(); but am not sure entirely...
Bionicrm Ok, thanks I've added what you said, but i can't figure out how to test if so many seconds have passed.
Hey i want to use this code, @EventHandler public void onPlayerInteractBlock(PlayerInteractEvent event) { Player player = event.getPlayer();...
spoljo666 Ok i implemented that, and nothing happens. I might have imported the wrong library, not sure package me.MrLizard.KitPvP; import...
With this, @EventHandler public void onPlayerDeath(PlayerDeathEvent e) { final Player p = (Player) e.getEntity();...
Separate names with a comma.