What particle type are you using? I think EffectLibTest might not be updated... I'll take a look
Also, could you send your plugin.yml?
You didn't implement CommandExecutor in your class, and you didn't register the command in your onEnable()...
I can't do it for you, you won't learn anything if I do that... Can you send me the updated code?
You can't cast player to a location. Do event.getPlayer().getLocation() instead, and remove the (Location) in this line: ConeLocationEffect cone...
You're returning the method when they right click with a stick. Change the return to { and then after the cone.speed = 2; add }} (Of course, fix...
You could listen to PlayerInteractEvent, check the item in hand, and see if the action is a right-click. Then, if it is, you create the effect in...
The color effect only works with the particles MOB_SPELL, MOB_SPELL_AMBIENT and RED_DUST (Redstone). That is something that cannot be changed by us.
Well, did you create your own effect or you're using an effect that comes with the plugin? Could you send the code? Would be way easier to help...
To use different colors, I'd prefer the redstone one
Yeah well you would have to create a new version of each effect if i'm not wrong. I'm not sure but I don't think there is a 'player' list that can...
Did you enable particles in your mc video config?
Can you post your full code? With that lines it's pretty hard to discover what you're doing wrong...
Yes, it's possible, though you would need to create your own effect and play the block crack instead of the ParticleEffect when doing the 'run' method
@DarkBladee12 You should do a little improvement for the REDSTONE color, when it's black, it spawns a red particle because the speed is 0. Black...
I can't wait for the day when we will be able to do a colored firework sparks :D
It doesn't fall or fly, just stay there where you want :P
@samuel81 What do you mean by follow the shockwave not in the same location?
This is how I spawn, try this way too, please. Also, can you post here the image that you're trying to play and if there is any particle being...
It just shows the class of the Colored Image... You have to do the same that you did to call the normal image. Can you show me how you're running...
Separate names with a comma.