W&L-Craft Yes. Take a look: http://dev.bukkit.org/bukkit-plugins/noitem/
W&L-Craft Nevermid... I found NoItem. :D Thanks aniway.
Hello! I have searched for a plugin that would allow me to block all recipes from being crafted. I don't have anought time to ban the items one by...
ArsenArsen, You can do it wathever You want, it does not matter when You access dynmap from LAN. But, when You start using it by Internet, You...
kristenrose1999, Your welcome!
ArsenArsen Hi again. I will try setting up dynmap with no-ip. Wait for a response. It shouldn't take long. Edit: So, man. Start the server with...
Science007 Man, just do what Necrodom said.. Edit: http://ess.ementalo.com/downloadBuildLog.html?buildId=6172&archived=true Group Manager 2.1.11.
bortman9 And what group it's that where players are being moved when they are banned? http://pastebin.com/SfLrKXbX <-- I fixed that Scavenger...
You just need to download the file from here: http://dev.bukkit.org/media/files/780/922/Essentials.zip and drop the files from Essentials.zip to...
Glad to help You, kristenrose1999!
If Port Foward doesn't work, You should try to host Your DynMap on a hosted website from a provider. It might be a blocked port from USP or...
I was sure. You need to PortForward the 8123 port from Your router, or use DMZ if avalible.
Yes, that's true!
Your welcome! :) Yes, this makes that everything from "world" config.yml and users.yml to be also in all the mirrored worlds. ( World1, World2, etc..)
Firstly try changing the Plugin's port. BUT: It's working to connect to DynMap with Your external ip? ( Example :92.63.21.121:8123)
Maybe No-Ip does not allow data transfer on port 8123 on it's subdomains.
World: World1: - users - groups World2: - users - groups World3: - users - groups World4: - users - groups Now, You just...
Let the MultiVerse config as it is. If You use Essentials ( If You don't, try using it, it's a VERY useful plugin!) go in that PlotMe world and...
bortman9 , show us Your permissions.yml. I use PermissionsEx too. Maybe I can help You.
Andy11 Do You use WorldGuard? If so, use (In the specific world) /region __global__ mob-spawning allow.
Separate names with a comma.