Does it works on ItemStack or just Item entity?
@SpongyBacon I got to stop the flashing by replacing it with team prefixes and suffixes. But there is a character limit. Anyway I use that example...
@SpongyBacon Thanks for this method but I seem to have an issue. When I implemented the buffer system to stop the flashy scoreboard, I can't...
Seems like a good idea. Is there a way to disable the collision. The boss is blocking some of the arrows.
All the ones I use have the problem of the bar dissapearing. I know it's due to how you face the ender dragon and I tried to create my own Boss...
Thanks. Just was making sure since I was getting unexpected random result. I am going to use event priority now.
If all the events are on priority normal, will it run at the same time asynchronously or does it still run in order which listener registered first?
Here is another question. What if I use the default priority?
For example, if I register Listener1 and then register Listener2 and have onPlayerDamage on both listeners, will the Listener1 be called before...
I agree. Unfortunately that doesn't help. Thanks anyway. :)
I am trying to make custom durability system for my items and all the other items work just fine except bow, they seem to only update the bow's...
1.8.3 fixes it. Just wait for Spigot to update to 1.8.3.
Nope, it isn't persistent with the restart.
You can use the FixedMetaData value if you will.
Yes but it's not persistent.
I had to fix some things to make it work. For example if it was registered, then don't register again and a way to remove the enchantment....
Welcome to the amazing world of lambda and anonymous class.
EnchantGlow doesn't work.
It doesn't detect PLAYER's inventory being closed since it completely handled clientside. Here I will quote you now. Edit: Title should make...
I know but it still doesn't work for player's inventory. It's clientside apparently.
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