fireblast709 JustinsCool15 This should iterate through a circle if I did it right: for( double theta = 0.0; theta < 2*PI; theta += fineTunedValue...
xTigerRebornx Fixed. Thank you.
xorinzor One possible solution is to make a method for each sub command and use the if-else. Such as: public void createPath( String args[] ) {...
xXBeLkAXx public static void walk( String playerName, Location old, Location newLoc ) { if( ids.containsKey( playerName ) ) {...
ZONEcold import org.bukkit.event.Listener; You're missing an import. It's possible that it's looking at some other class/interface called...
chaseoes I decompiled the Bukkit jar to see the implementation for the world.save() function. It queues up chunks to save (perhaps in the next...
chaseoes I did: World toSave = Bukkit.getWorld( "world" ); toSave.save(); But it did not work in removing the entities by the next startup.
Background: My plugin has "temporary" entities it spawns into the world at various times. They are removed when the server shuts down. Normally,...
Garris0n Oh I see. Thank you. I'll experiment with it.
Garris0n Thank you. I found the method that was true in Zombie and false in PigZombie and it seems as though the AI now works for pigmen. public...
Hello Bukkit Dev community. I've read Jacek's overriding tutorial and experimented with overriding mobs. I have been able to override passive mobs...
Garris0n I assumed that in the beginning. However, I've been trying to add in more functionality than just the simple text based interaction and...
I like this idea very much. Thank you.
I have this suspicion that the Conversations API is asynchronous. Is this a correct suspicious? I have spent the last week and a half bashing my...
I have the code posted on my GitHub, but I haven't posted any links to it on the Dev Page. The plug-in is under the GNU v3 license.
Bulldozer Bulldozer is designed to be a powerful tool for Minecraft landscape manipulation. It is similar to world edit in concept, but with hopes...
CaptainBern Ok. Thank you.
CaptainBern xTrollxDudex Garris0n Jogy34 Sorry for the bother again, but my NPC doesn't seem to be affected by gravity (when I call move() on an...
I will be sure to do that. CaptainBern xTrollxDudex Garris0n Jogy34 How do you guys set the datawatcher? Using the a() or watch() ? I was...
Garris0n CaptainBern Can you give me a link to where I can read up on the prefix / suffix system? Maybe the NMS class even?
Separate names with a comma.