Bump.
2MBKindiegames Because after teleporting they are invisible.
Hey guys, I've got a problem with my plugin. After I've hidden some players and teleported them to a location, I had a problem, the players were...
Sagacious_Zed So shoud I use a HashMap or something else?
Sagacious_Zed If it's possible: how can I store multiple players in a interface?
I now have this: public class PlayerGameClass { private Player player; private String name; private String game; public...
moneybagman So this shoud work (But then with 2 strings): public class addPlayerName { public addPlayerName(String name) { this.name = name;...
Hey guys, I have a question: How can I store a HashMaps and get them in more then 1 class? I want to store the player name and another string....
Bump, sorry for the early bump I must go soon.
Get the world then do: "worldhere".dropItem("Location", new ItemStack(Material."Material"));
bump
Or else could I make a enderchest open animation on PlayerInteractEvent and get the enderchest inv of the player and then make a BukkitRunable and...
Bump, is it possible to get an enderchest from the InventoryCloseEvent?
Tzeentchful Yes, I thought that if it works with an chest why not with a enderchest? Sorry that I didn't say :(
Tzeentchful I now have this but it doesn't do what I want it to do. :( public void closeEnderchest(InventoryCloseEvent event) {...
Thanks :)
I want to get the block of the inventory (Chest, EnderChest, Anvils, etc.) then do: if ("//block here".getType().equals(Material.CHEST)) { //code...
Hey guys, I have an question: How can I store an obsidian block like who placed it and the location. I need this for my plugin. I've tried to use...
ase34 I don't know how between works. So this is a not useful code. I hope you know the code I need to make :). (And //code here what do I need to...
Separate names with a comma.