@MexMaster The custom EntityPlayer does a lot more than what I just posted. I left out the irrelevant bits. But I solved it!
dropItemNaturally has been commonly said to "pop" the item. dropItem will spawn the item at the location and let it fall. dropItemNaturally will...
@DJSkepter Thanks! From my quick glance at it, it seems that all you're doing is sending a PacketPlayOutBed with the entity ID and location of the...
@Funergy The problem is that I don't want to spawn in a real mob. I just want the clients to track as if there was one at that position (the...
@Cycryl As you can see above, that is what I did. Only the packet player is a real entity. Do you know if there's a place that has remapped the...
Hey guys, I know this has been possible in the past, but I can't seem to get it working on recent versions of Bukkit. Note that this code is...
@Funergy Tried the following: Send PacketPlayOutEntityMetadata(id, <DATAWATCHER OF SPAWNED ENTITY>, true) immediately after spawn packet. Send...
@Funergy Thanks in advance! I'll update my post when I see your response, letting you know the results. [EDIT] @Funergy Interesting. I don't know...
@Funergy Just tried both, and no dice :(. I constructed the Metadata packet such that: Player disguised; EntityLiving entity;...
@Funergy It is.
Hi guys, I'm at my wit's end trying to figure out how to do this, so here goes. I'm trying to disguise a player as a mob. Yes, I know there are...
Sorry to gravedig, but I've just made a new way for this to work regardless as to what Scoreboard a player has active. Here's the main class: /**...
@CaptainDirt That may be a problem with setting GenericAttributes.d to 0.0? Although I'm not sure. If changing that doesn't fix it, I'll check it...
@CaptainDirt Make an initializer without the integer parameter. Something like (and forgive me lack of formatting, I'm on my mobile) public...
@AdamQpzm I've been away from the Bukkit scene for about 6 months now, but I'm running Craftbukkit 1.8-R0.1-SNAPSHOT (git-Bukkit-262c777), so, I'm...
Hello again everybody, As per usual, I've been digging around in the world of NMS in order to make some fun new features for my plugin, MyZ 4.0....
Just wanted to say that I've returned now from my long absence, so I can again field any questions :)
XLordalX I believe this will happen if the plugin gets disabled (whether it's reenabled or not) while a custom entity is still in the world. Make...
Necrodoom I exclusively test my plugins on a localhost server in offline mode. It doesn't mean I run an offline mode server for the public. Seems...
Niknea Oh sorry, didn't notice line 105. You'll have to change this to set the actual ItemStack in the inventory.
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