KevyPorter int counter = 0; scheduleSyncDelayedRepeatingTask (0L, 5L) counter == 0 : set scoreboard counter == 1 : set scoreboard counter == 2 :...
calebbfmv Figured it out. Stupid mistake. A new sign object is created every time a chunk is loaded/unloaded.
calebbfmv I have a listener for the SignChangeEvent, however, that event is never called throughout this process. And yes, the event is registered.
Make a repeating task every 5 ticks (you could do every tick if you wanted too). Create a counter and increment the counter each time the task is...
calebbfmv I now load the chunk before I do anything with the sign yet it still does not update the sign. Also I have double verified and all...
http://wiki.bukkit.org/Scheduler_Programming#BukkitScheduler
I take it back. That only partially solved my problem. The signs still won't update properly. I am having the exact same issue as before only it...
As the title says my signs are not updating! Here is the code: public final void updateSign() { clearSign();...
sgavster Bukkit's javadocs are your friend.
No. Also isn't there a rule somewhere that you aren't supposed to ask for money? I don't know. Maybe I'm crazy.
You could decompile it and look at how the author does it. I mean I was only suggesting WorldEdit so that you don't have to create custom loading...
Just store the block location and play the effect if the player gets in range of it. To store a location you could use something like this /**...
Save the tent as a schematic and then load it up and paste it in. You could use the WorldEdit API for such a job.
MrSparkzz you can't do that. You declared name as final. Also in order for you to reference then name from another class like you suggested the...
I am not sure if this is the issue, but you are creating a new instance of MuteAllCommand each time you use it. This is generally a bad idea. Just...
Okay so this is interesting.. the plugin gets through all the steps with no error and then the error occurs after this in the PlayerDeathListener...
I forgot to add in the list that I also unloaded the world :P Anyways.. I also do that
Use an else if or put each command in a different class. if command equals "cjoin" //do stuff else if command equals "cleave" //do stuff
Okay so basically this is what happens when a player dies: Checks to see if the player is in an arena Checks to see if the arena is running...
So yes another issue.. Basically what causes it is I teleport all players out of the world then delete the world and this crashes the server with...
Separate names with a comma.