The other packet name is PacketPlayOutPlayerListHeaderFooter
@nverdier No its not just you. But I was able to copy the link and open in a new tab to see them. @feff890 Both are 1.8 packets, you can use...
@Rufus5 Integer.valueOf(string); or Integer.parseInt(string); Then make a new itemstack with the id.
@Shortninja66 You do not have to use any events. You can use potion meta to add effects....
In your on command check if the sender is a commandblock, just like how you can check if it is a player or console. if(sender instanceof...
@Tehmaker I'm not very familiar with the API but I think there is an event called RegionEnterEvent.
@Tecno_Wizard new ItemStack(Material.STAINED_GLASS, 1, (short) <data_value>); These are the values:...
When a player clicks on a power up check if they have that permission. If they do have the permission give them the power otherwise check if they...
@TheYamsMan Register your event in your onEnable.
@Meatiex You can add a handler to the bukkit logger with: Bukkit.getServer().getLogger().addHandler(handler);
@teej107 I agree, I don't trust myself either :) I just wanted justin0399 to know so that he doesn't get any memory leaks.
If it is handled right there is no problem. That is why it is normally best just to store the UUID so there isn't a chance of having problems.
@Totom3 It can potentially cause memory leaks. So unless your using Weak References it could create problems.
Mythbusterma is right, a simple search would have been much faster so try that first next time. You would use: arraylist.indexOf(object); Also, it...
Depends what you are checking
block.setType(Material.SKULL); ((Skull) block.getState()).setSkullType(SkullType.WITHER); or block.setType(Material.SKULL); block.setData((byte)1);
If your plugin name in your plugin.yml has spaces remove them. Oops, looked too quick Skionz is correct initialize your variables inside of your...
You are going to need more than one if statement for that or use the && operator. To check the shorts you can get the item durability.
Getting a sphere of locations around each point as you iterate through and playing an effect would work well. Otherwise, calculating nine...
Hopefully timtower doesn't have to remove this link: https://docs.google.com/file/d/0B6nkiNEgwOIWUUNfUGptU0drYTQ/edit?pli=1 Sorry about the first...
Separate names with a comma.