Sorry for that, turns out the method I was using to make sure people didn't spawn negative particles cancelled out when the minimum and maximum...
The RED_DUST, MOB_SPELL, and CRIT particles don't work for me. I haven't tested all of them though. So not sure what else doesn't work. I'm basing...
Put all the code inside your onCommand1 into the regular onCommand. That's because you're putting the return statement outside the brackets,...
https://forums.bukkit.org/threads/return-statments-true-vs-false.161046/ I'm not too good at explaining something this basic, try up there bud. ^
This should be of service: https://forums.bukkit.org/threads/throwing-slimeballs.137783/
Set .spawnCreature to .spawnEntity Add w.setMaxHealth(200.0) As for the only 1 wolf spawning it may be because you're having both wolves spawn on...
Why do you have onEnable/onDisable in both your classes?
http://forums.bukkit.org/threads/solved-best-way-to-set-armour-and-item-durability-to-infinite.80650/
You don't exactly define which particles are used. a() is just the boolean that determines whether the strike was a critical one.
I'll go test that right now.
I might just die laughing if this is your problem.
I just tested your code on my server and for left/right clicking anything it only did it once. Are you sure you didn't mess up anywhere?
What do you mean you only want to get what's in the hashmap. You're going to have to be clearer on your problem. EDIT: After reading this again...
Is the event supposed to happen when you right click? If so, use this: if(event.getAction() == Action.RIGHT_CLICK_AIR ||event.getAction() ==...
The player isn't supposed to pick up the item.
I could most likely make the custom entity apply to the items that I spawn and nothing else.
Is there a way to stop MC from automatically making items that are dropped from grouping up? Whenever I spawn multiple items around each other...
Alright, that's over and done with. My question is solved but if there is a way to. Could I make the critical hit particles not show up?
I am very stupid, when I get home I'll make something that'll do this and get to ya.
I mean I want to track the location of the arrow between ProjectileLaunchEvent to ProjectileHitEvent. I don't need where the block lands.
Separate names with a comma.