Plugins are inanimate, therefor they cannot be sexy.
Looks like a hassle. Than again they both do. I am thinking about having a .yml file store the blocks data, because I only plan on using it on...
What about a MASS demolition of blocks, lets say, 6,000 blocks in a couple minutes, (at most) because I want to be sure, and not have to recode...
I mean format wise. Would a .yml file be good enough, because I thought there was a better way?
I plan on having a command to restore destroyed blocks, but does anyone know the best way to do that?
It seems to skip over it even though it seems right? Ninja'd again! null. It still gives me damage. Wait... FIXED! My code I HAD:...
Nope, I had that, and changed it. I have tried many things. Ninja'd
When trying to get the item in hand, it doesn't seem to work. Is there something wrong with my code? @EventHandler public void...
Already fixed, I did args[0].length() instead of args.length. Errors gone, and there is nothing to worry about. Ty for everybody who helped.
Already figured that out during tests. What I thought would happen was it would just set the string to nothing, and move on, but apparently not....
No need. If the args do no equal an avenger, than it will tell you. Ty.
I have a problem with args that I don't know why it is not working? public boolean onCommand(CommandSender sender, Command command, String...
Ty. I thought you could just use a command method, but instead of getting the command, you could just use args.
How would you get something someone types in chat that isn't a command. (If they type cat without the / it will do something)
I'm making a call of duty plugin already. It's event style though, and it even allows (unless disabled in config) custom player events, so they...
Bukkit doesn't support client mods. You can add items with Spout, but all players would have to download Spout in order for them to get new items.
Thank you. If you don't check it and it isn't a sign, than it'll show an error
What method is used to find the block a wall sign is located on? I've tried using Sign s; but I don't know how to initialize it.
Darn, than that's a problem. I guess I'll just have to leave sneaking, but it'll seem kind of weird. edit: I'm using the shift for shooting for...
More specific: If a player presses shift, it will set them sneaking, but not crouching.
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