What's the problem?
You are allowed to use it so you can figure out how they did it ;)
Hey there, I am currently playing around with the bukkit API and I was wondering two things. Firstly, I have seen a plugin that spawns and...
I suggest glizer. HAs a warning system, tempban, global warn, lcoalban and global ban. Like McBans but better
I'd go with KrimBuy. Currently it only supports one selected area tho, or the entire world
Alright, this is a rather complicated problem and I hope I can explain as good as possible what I am aiming to. I have a class in which a...
Also I personally would not like to download a plugin which source code I cannot see from media fire. I'd rather download from dev.bukkit.org...
evilmidget38 What I am trying to do is the following: checking if the player is inside a specific location (i.e. a specific biome) and as long as...
Thanks ToastHelmi Is it possible to make the following: Listen to onPlayerMove, if the conditions are given put the player in an ArrayList, use...
I am not sure what you want. First you want to give the player strength when they enter water (that would be a listener), then you want an...
EntityDamageEvent DamageCause.getCause
I have this PlayerMove listener in my class and it's supposed to cause a damage over a given period of time, just like the potion effect poison....
That's it! Sorry thank you
That throws "Cannot convert from Block to int"
And fall damage? event.getCause() == DamageCause.FALL and event.getEntity() instanceof Player ? Edit, the entire code block might be better...
Hey folks, In some older threads from earlier this year I saw that there was a PlayerDamageEvent event, but I could not find it anymore. Was it...
Thanks reesylou for that thread! Does that mean I am able to check the y value of the highest block of the players location and then simply check...
Hey, I'm currently working on a new plugin, by now it's all just planning and I have no specific codes set up, just scribbled down "pre-code",...
I dont know if that works but you could try the following: Make a onBlockPlaceEvent listener, check if the played block is your machine block and...
Rprrr ninja'd me If you can hook into worldedit and call the method that generates such a circle, you can make the process automatically.
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