Well, until I can figure out what's happening in your case it may interest you to know that your spawn point will always default to the location...
You should be able to, I tried it without any issue. There is, however, a known bug that will remove admin functionality from the battle creator...
Type /setspawn <teamname> You need to type the full team name, sometimes I can get the tab key to auto-complete if I'm typing a player's name...
We now work with craftbukkit-1.3.1-R1.0
The first step is to create a new battle by typing /NewBattle By default, anyone may use this command in the current version unless you've altered...
Thanks, check it out and let us know what you think.
:confused:
We are planning many improvements for the future of this plugin, however, anyone can start a battle in this version by default. You could type /nb...
After setting up the battle however you like, type /StartBattle to begin the first round. If you've set up a lobby, players will return there when...
In Suit Up v1.0 the signs are created for you. When you create the lobby using the /ml command 4 signs will be placed around you in the following...
That's a heck of a lot better than what I was trying to do.. @EventHandler public void onExplosion (ExplosionPrimeEvent e) {...
You're using the EntityExplodeEvent to do what exactly? Sorry, this piqued my curiosity as this might help me solve one of my own issues in a more...
SuitUp - A PVP Mini-Battle plugin: Description: Start a mini-battle with other players on your server. With over 7 playable classes and 3...
My experimenting with damage has been extremely inconsistent.. I believe it would be quite difficult to identify the amount of damage each weapon...
That would work except I need to know if they're going to die before they actually do. If I let their health hit 0 they're going to get the...
Unfortunately getHealth() returns the player's health before the damage is dealt to the player in all of the damage events I've tried to use.
What I'm trying to do is teleport a player and set his health to the max right before he dies so I don't get the "Respawn Screen" and it appears...
You can turn off animal spawns in the server.properties file: spawn-animals=false It appears that the CreatureSpawnEvent is not called when...
You need the name of the .jar file to match the line in your script. It doesn't matter what the name is, but the two must match. Hope that helps!
:p
Separate names with a comma.