Well crud. :(
Is there a way to access/modify an entity's attributes/modifiers using only the bukkit API? I did find this:...
:eek: Sorry but that's just silly-talk.
I'm not complaining, I'm just pointing out it's not that you can't it's that you don't want to - regardless of the reason for that decision.
Sounds less like "it wouldn't work" and more like "we don't want to do it". Regardless of the reasons, I stand on the side-lines regarding this...
It is the official release, the changes between that version and the "official" release will be extremely minor, anyway, I was just giving you the...
Psst www.mojang.com
They can update before Minecraft because the changes are mostly/all client-side bug fixes which don't affect the server-side stuff at all.
This is a developer build, not everything is going to be ready yet. An API will come eventually (probably for a full release).
Well one of the things I was writing for my plugin was so that every player had the same name and skin. The only functions in the API regarding...
.hidePlayer();
Why is PlayerChatListener not implementing Listener?
Possible solution to simply initiate an attack? .setPlayerCreated(false); .damage(0, Player); That would make the server assume the IGolem was...
Yes I did a search and found that it helped a lot. Thanks for the response, I'm beginning to make progress on my plugin now!
Thank you for the code in the OP. I used some of it in my plugin to fix an issue I was having. The simplest solution is probably the correct one,...
Ok. The lack of documentation regarding CraftBukkit is still disappointing though. There is a lot of useful stuff that the Bukkit API doesn't...
The Bukkit API javadocs excludes the (probably unsupported) API for CraftBukkit, however the CraftBukkit API can do some things that the Bukkit...
I'm writing a plugin that I expect to be rather large. No idea if I'll ever release it to the public, but if I do, I'll make sure to have...
I shall deliberate on this information. Thanks for the help guys.
That's going to be incredibly intensive to run on many players at once.
Separate names with a comma.