Oh. My. Goodness. . . . I stressed out on this forever. . . and I forgot to open the connection. . .
So I have my main class and my events class that I'm using to update a database I've accessed, but I keep getting an error and I don't understand...
Ok, but what about the messages? Is there an easier way to do what I have now?
I've got the time again, so I'm working on it some more. Actually figured out how to fix a lot of stuff. Should be done later today.
I'm trying to fulfill a plugin request. I have to make it so when players chat, their message is sent to all players. But depending on the...
Maybe just &8 for players in different worlds, since they are a long distance away.
Interesting. I'll give it a try when I get off work.
How exactly do I access that list? Never knew that existed. . . xP Don't forget about multi-world ranged chat. >.<
I'll see if I can do this. I'm a beginner, so if I can't, you'll have to have someone else do it! :P Ran out of time to do it. Plus I had some...
So I'm following a YouTube's tutorial on Inventory GUIs, but my code doesn't set inventory canceling to true when in the GUI. Nor does it send the...
No errors so far. About to test and I'll let you know how it goes. Ok, I made some errors while fixing it up, which I fixed. But everything works...
Says "The method cancel() is undefined for the type Runnable(){" this.getServer().getScheduler().scheduleSyncRepeatingTask(this, new Runnable(){...
I tried that but it keeps throwing errors. Maybe I'm putting it in the wrong place in the runnable?
How do you cancel it again?
So I'm making a gamemode which has a countdown, but I'm not sure how to reset the countdown after each time it finishes. So if I do /start, the...
I used the GNU General Public License.
Dang I should start paying more attention to these license things. -m-
I am the author. And I just used the general license that most public plugins use.
I just got a PM not too long ago from a guy on Bukkit Dev. He said that someone sold him a plugin. He said he looked through the code and saw...
Bump
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