Neat idea, but I would have tried to come up with something more generic since you're talking about a whole new category. It should be able to...
"config" is just a variable. You never set it's value to anything prior to line 26, so on line 26 it's still the default value (null).
Try adding this line to your program, before the whole "Player p = ..."; System.out.println("Item name: '" + name + "'"); Sometimes what...
I doubt that "most" are still running Java 6. I'm sure a few are, but Java 7 released some performance improvements (I believe?) so any serious...
I think his point is expanding his earlier suggestion: cancel the right click event and spawn a primed TNT yourself. Just because you spawn a...
I believe you just spawn a smoke particle at the location of the ItemStack. Shouldn't be that difficult once you figure out how to spawn particles...
Oh, I thought you just meant the items that someone drops when they die. You said: Anyway, if you want EVERY item to disappear, then the...
Looking at the CraftBukkit source, I think stealing the ChunkGenerator generator in CraftWorld is your best bet. The only issue I could see going...
Oh, you want EVERY item that drops, regardless of reason, to disappear after 5 seconds? Or what do you mean, why should it disappear after 5...
Bukkit 1.7 should line up with Vanilla 1.7, like you said. It would be extremely odd if it didn't. I think Bobcat00 thought you meant you were...
That still looks like it assumes a height of 128, unfortunately. I would look for what CraftBukkit does and just copy it, stripping out pretty...
What did the code I provided do?
That's the idea, yeah. I just realized though it will definitely have to be changed. If nothing else new byte[32768] is no longer valid. I'm not...
You can break the loop by: * Making a plugin that intercepts BlockPhysicsEvent and doesn't allow snow to decay * Modifying CraftBukkit and...
at net.minecraft.server.v1_6_R3.World.g(World.java:501) at net.minecraft.server.v1_6_R3.World.applyPhysics(World.java:448) at...
Agreed with what 1Rogue said. What you're doing is parsing a file, changing a few values, and then saving a file... and you're doing that each...
I once tried doing exactly what you suggested (block popular to destroy blocks) but unfortunately it's terribly, terribly inefficient in Bukkit....
Did it work? Admittedly I didn't test it :(
Try this: @EventHandler public void onDeath(PlayerDeathEvent event) { final Location deathLocation =...
If you have massive amounts of data to save, a database is the way to go. That said, I agree with RealDope. It would take a lot of data getting...
Separate names with a comma.