Nitnelave Nvm, i fixed it Thanks for all of your help btw! :)
Nitnelave It seems the spell doesn't use the code for pushing the entities away from the explosion
Nitnelave Okay thanks, i will use it but it isn't pushing the player
You can use the code above but at if(e.getBow().getItemMeta().getDisplayName().equals("§rTNT Bow")){ I recommend to change it to:...
Nitnelave Yes, push them away from the explosion :)
EndlessEnchant?
Nitnelave It's: Vector pVector = player.getPlayer().getLocation().toVector(); Vector eVector =...
Nitnelave Okay, but now the entities won't blow away :/
xTrollxDudex Facedesk is also available! :P
Nitnelave Thanks, that's what i would like to know! Thank you so much! xTrollxDudex i didn't know what he ment :P EDIT by Moderator: merged...
xTrollxDudex Then the entities won't blow away lol.. :P
xTrollxDudex Then it doesnt know what "target" means -.-
No. When you left click with a Blaze Rod, it shoots a trail with mobspawner flames, at the end of the trail it spawns a Primed TNT that explodes...
Techy4198 I don't need to get entities at the explosion location blast away, just the entities that are already in the explosion location.
You can also use "p.setPrefix()" instead of "p.setDisplayName()"
Ehm no, if there are entities in the explosion they will blast away and that's it.
Nitnelave xTrollxDudex Okay, so if you're firing the comet, and aim at a entity, it creates an explosion after the MOBSPAWNER_FLAMES trail at the...
xTrollxDudex That's crashing the whole code :P Nitnelave Well yes but the target has to fly away when the comet has created an explosion (if the...
Nitnelave The code "world.createExplosion(block.getLocation());" doesn't work in this case, i don't know why :p And i ripped the code, i didn't...
Nitnelave Well, first the trail creates an explosion at the end of it and then the entity will be pushed away 3-4 blocks. Nitnelave I ripped the...
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