Oooh. Coolio. I like that A LOT. It makes sense that the light comes from the air block. Although, it seems that's already what you get when...
Hmmm... I'll have to try that. It was definitely counting down and up from 15 for each one block I moved, but I would be a fool to leave bad code...
So, I've started a really basic plugin that allows you to set the light levels which different mobs spawn in. Basically, creepers shouldn't show...
Player Death Event doesn't seem to have the entity that killed the player....
Oh, shit... no Object Overloading. It still doesn't explain why my .equalsIgnoreCase() were refusing to work, but it at least explains that.
That's what I had at first, but it wasn't working so I decided something more basic would help me find the bug. I'll try .eqauls(), but I can't...
I don't know how anything this basic could not work. Here's the code: @Override public boolean onCommand(CommandSender sender,Command cmd,String...
Thanks. And yeah, I'm kind of dragging ass today. Sorry.
So, this keeps giving me a null pointer exception. I kind of get why when I'm telling config, which has already been verified null, to do things....
I use a lot of the same commands with slight alterations sometimes and it's really bothering me how if I go to text, press up, and then press...
So, I've never done this before, but I imagine I'm supposed to copy/paste the pastebin text into .java file, save it in my API's folder with...
It's probably not the top of the list, but I really wish BlockBreakEvent would be capable of catching and canceling things which happen naturally....
I've spent absurd amounts of time working with TerrainControl and have a very good idea of how the generator should work. I recommend first...
You're right. BlockPhysics and BlockBreak both aren't called by blocks plopping off bad placement areas, or broken by water. I really need to...
So I'm trying to keep player fly mode through a teleport, but even if I set it to true after a teleport, it doesn't work. Here's the code. What...
why does it return a set? What a pain in the ass.
It only works for removing a value from a path as far as I can tell. config.yml root:hey branch:ho So config.set("root", null) will do this...
This looks like it should work to me. I'll have to test it later. It's not really necessary in the plugin I'm making, but it should be a nice...
So int n is accessible even after sending the Runnable to the Scheduler? I was thinking that scheduler accepts Runnables and then runs them...
Basically, I want to know how to make a plugin that counts seconds from 1 to 3 Something like: if...
Separate names with a comma.