Ah, thanks tommycake50 Didn't see that one
Now im getting an error here, @EventHandler(priority = EventPriority.NORMAL) public void EntityDamageEvent(EntityDamageEvent e){...
This is what i have at line 42, but it doesnt look supiscous...Player p = (Player) e.getEntity();
I get this error in my console when I hit an entity... 12:42:12 [SEVERE] Could not pass event EntityDamageEvent to Minealypse v0.1.3...
tommycake50 Ok :/
Now all i need is to figure out whats going on here... int o = 0; Random randomvariable = null; Sorry If im bugging you guys, im new to this...
Eclipse is giving me errors here,loc.getBlock().setType(Material.CEHST) Here, randomvariable.nextInt(64) = 1)); And here, for(int i = o;...
Im new to coding, its your call. I put it in a separate class and got LESS errors... package com.github.AirrPanda; import java.util.Arrays;...
fireblast709 So you saying i should make a separate class for it?
This whole thing is very confusing :/ This is what i have in my main class so far. EDIT: And Im getting quite a few errors... package...
How would I get the location of a player then put it where it says "SomeX, SomeY, SomeZ"
Would anyone know how to put a chest on the ground and have it restock itself randomly with random items? Im pretty new to java and bukkit...
Would anyone know how to create random loot chests around a map? I'm fairly new to coding and java plugin development so be prepared to be asked...
mncat77 How would one do such a thing? :confused:
KeybordPiano459 Thanks!
Would this be something that could spawn naturally with code(if so, how?), or would I have to create a spawner to do this?
Check out this thread http://forums.bukkit.org/threads/anyone-know-how-to-alter-zombie-traits.118969/#post-1474834 Hope that helps!
Its giving me an error on "player" player.getWorld().playEffect(player.getLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE); Right at the...
So... How would I cancel it?
Mozio package com.github.AirrPanda; import org.bukkit.Bukkit; import org.bukkit.Effect; import org.bukkit.entity.Entity; import...
Separate names with a comma.