Aha, that's great! I didn't actually know that multiple versions were selectable in that field!
I would think that page views suffer from the same sort of problem. The only way that I can think that would be fare would be to do something like...
I would like to know how to opt in to such emails, as I want to know when I get PMs!
The title of this thread does seem a bit out there but I have two reasons for asking this question. Information that I have gathered on the...
I want to use the data to add modifications to the block when it is placed.
Not sure if I'm doing something wrong, but it isn't working. ItemStack item = new ItemStack(Material.DISPENSER, 1,(short) (i | 0x1));...
Ah, right. It turns out getPlayer in InventoryView returns a human entity, the function does indeed exist. However, it still doesn't update the...
That too was removed some time ago.
Sadly that doesn't exist in bukkit anymore.
Hey. So I have this plugin called RecipeLookup. What it does is it allows players to look up crafting recipes using a command /rc or /recipe....
Yes, scrapping that line will make bukkit think it has spawned but the entity is already marked for removal. Could cause errors with other plugins...
It only seems logical to me that it would continue to attempt spawning. You could always not cancel the event, see if that helps you.
This works on the latest build as far as I can see.
How're you powering the signs? Try something like [wood]_ [dirt]] [dirt][dirt][dirt][dirt] Where the wood is your sign, the _ is Redstone and...
Yeah, that could work but then commands that have to be run by a player still wouldn't work right and it'd be quite bug-tacular... Still, hard at...
Sorry, I don't understand, what do you mean by this?
If I understand you correctly, you're powering the block the sign's on rather than the sign itself. At the moment, powering the block it's on...
It should be as simple as un-zipping the download and putting the jar into the plugins folder of your bukkit installation. I'll edit the main post...
Hello, Here's the plugin I have so far! Tell me what you think :)
Good question, and no. It uses the player who made the sign to run the command, so it should use their permission level! [EDIT] I may have...
Separate names with a comma.