It wasn't a pointless DMCA claim... Mr. Wolfe has been updating this project for the past 2 years under false pretenses. Not sure if this link is...
This looks pretty bad ass. The only thing is that the title of the topic bugs me, I'd rather it be, "[API] Flying Blocks." Just personal...
This doesn't give us much to work with. Is there an error? If so, please provide the stack-trace. Can you post your main class and your listener...
Doing a Google search led to this on the official Essentials website: Hooking into Group Manager.
Look at what the 'getEntity()' method returns -- Projectile. Projectile is not a player, thus you cannot cast it to be one. Projectile is...
Just for future reference, it's nice if you can attach the exact stack-trace from your logs. Also, if you could that here, it'd help.
@pigeontroll @MrAwellstein Incorrect, good sir. It should be deprecated. Any CB version after DEV #3007, it'll be deprecated because of the ban...
I'm not sure if it is the most efficient way to do it, but when dealing with this kind of "data," I'd use a switch-case statement, such as....
It was run with *this* build. It's a month out-of-date. I know, I know. I only create custom plugins, so I've never found a reason to be on top of...
Sadly, I don't know what it is, but I think it's you. :p I literally copied and pasted your code, modified the indention to fit my coding...
You mentioned in your above post that you were trying to override the "/fly" in Essentials. Is Essentials running alongside this plugin? If so,...
You sure there's no way with NBT? This code found *here* was posted about 9 months ago, but I'd presume it still remains the same seeing as how...
Sorry for me not being that educated on your idea, I didn't read it all. :P Although, from what I read, may I ask what features you plan on...
Can you post your full code? It's hard to provide help when you aren't giving us much to work with.
I know that this is marked as solved, but if you're interested, nisovin made a simple resource called Icon Menu. This is useful for lightweight...
Whenever you see a static block of code, it is an initializer. It is called before anything else is called. You can think of it much like a class...
You made the list, but did you check it twice? ;) PS: I realize this has no relevance to the topic... I'm sorry. When I saw the title, I...
I was assuming he'd add a check, but I didn't think of HashSet. :D
You could easily do this by storing the players that execute the command in an Arraylist, and then check the length each time someone else...
Do as 1Rogue suggested to determine what could be null, but if you haven't noticed, there is also another error. In one of the lines of code (you...
Separate names with a comma.