This is awesome. I don't care much for colors but finally seeing what I type, editing it and history is really appreciated!
I can't say exactly why you are seeing these debug messages only in some cases (I never see them and experience the bug they're trying to...
You are actually seeing debug info added in recently to try and fix the bug breaking / random type reported issue people are having. You might...
I'm also seeing this problem with 440 but sometimes while I can place/destroy blocks I get random types reported... i.e placing & breaking dirt...
This is the most frequent cause: i.e. you are using iterators while modifying your data structure through it's own remove / add methods instead...
No, after this commit: https://github.com/Bukkit/CraftBukkit/commit/51b7cd80a51e827a5b2f889c068e757e74c3d43c this issue changed from affecting...
We have inheritance that looks like this: Admin > Head-Mod > Mod > Donor > Resident > Default. Guestimated players in each: 2 > 3 > 5 > 50 > 60...
There's a related bug that was reported right before the 1.3 update, where some blocks would suddenly start reporting random types (i.e. you break...
Your vanish plugin is broken, probably because it directly called an obfuscated method in minecraft server. This will happen at every update...
Sad to see you stop but I fully understand where you're coming from. What burnt me out in the past was all the support I needed to provide when I...
That seems to be bugged right now. The code I posted used to work but now as soon as a block gets destroyed by fire, it spreads and cancelling it...
I've been coding my plugins under the assumption that they get executed in this order: Lowest => Low => Normal => High => Highest => Monitor...
Have you tried .....setTypeId(0); or setType(Material.AIR); ?
Having all multi-threaded plugins doing their own polling every time something moves is not very good. We really just need a thread safe way to...
The only "safe" way to interact with the Bukkit API is to implement your own communication channel and synchronization. You can do this by...
I assume that you're calling the bukkit API from a separate thread? If so, then that's your problem; using non-synchronized code will lead to...
There is currently no safe way to call bukkit API from a thread, your only option is to poll your thread for stuff to do from some event that gets...
How can someone possibly login your server in online-mode without having an actual account with minecraft.net? They need that when trying to...
MobType.CHICKEN you need a period between the 2, not a space.
You need a plugin.yml file in your /src folder.
Separate names with a comma.