Well nope not quite... Are you just telling me that you want to refill the chest but the people who already took stuff from the chest won't get...
If you want to refill it you first need to delete it (/pchest remove) then put the new items back inside and create it again (/pchest create)....
Are you drunk? xD So what I think you are saying: People can't get the new items when you refilled it? If so, that is correct if you create...
Don't know what you mean with that...
Ok, I'll have a look at it, It shouldn't occur every time does it? It's kinda random or not?
Can you gl to that directory and confirm the file is missing, If it is you could try to manually create the file "chests.open" just an empty text...
Version 1.2.0 is deleted because of an bug...
I'm letting you all know that I'm aware of the new Stable Release and that I will do everything on making it compatible with it!!
Could you only reply with my name or something next time xD But I can't test it with all the plugins, Only the big plugins like WorldGuard,...
Are you using the correct bukkit version?
The chest create bug duplication is fixed in v1.1.1
Then I will dive into it! Could you also describe how the infinite bug works then, the actions you do to replicate it.
Glad to hear that!
I'm happy to inform all of you that Version 1.1 is released! This version has support for 1.2.3-R0.1 and with that release the Spout dependency is...
Nope only Spout Server Side.
Have you installed the latest version of my plugin, I had a fix for that in the latest version.
Have you installed Spout?
I already do that to check if it is in use, but minecraft it self won't give me an event when players close chests, so I need Spout for that...
Updated to 1.0.8 to support for the new Event System. If I could I would, but bukkit can't detect if chests are getting opened and closed yet.
I think it is possible, but in the time I can work on the plugin it isn't any time soon yet.
Separate names with a comma.