Just want to say-- can't wait to see how you guys make this happen. It's pretty key for a number of reasons (especially for dynamic languages)....
Dinnerbone-- This doesn't work for dynamically created console and other commands. We either need events or a revamp to the plugin model (or at...
Wow, this is absolutely my opinion on this, Shados. I made a tired rant (sorry) here: http://bugs.bukkit.org/issues/251#change-721 We really...
Can you clarify what you're trying to do? getItemInHand() will return an ItemStack, and from there you can getAmount(), setAmount(), etc. See...
I thought the eventual plan was that no one use onPlayerCommand() and just use onCommand() so that there aren't conflicts.
First to fire should win like in every priority scheme I know in software systems. This is just the way things go. Let's wait until we have some...
PassivePicasso, I didn't get this from the post above. Can you clarify where this statement comes from? But I'm also optimistic because I can see...
FYI-- Priorities are broken at the moment because of some missorting, so Monitor was firing first before even things with Highest priority:...
Drowning damage event also wasn't triggering last I checked.
Someone coded up an alternative to HitBlox from hMod but it looks like the Bukkit team is waiting until their team has time to re-implement that....
To clarify-- according to EvilSeph on IRC, the exposure and need for /# is a temporary thing. The default vanilla commands had to be moved so that...
If you want to try Python/Jython with hMod, use the EventScripts plugin here: http://minecraft.eventscripts.com/viewtopic.php?t=41767 I've tried...
Separate names with a comma.