o.o Alternatively, just use in the ProjectileHitListener and EntityDamageListener, for(Player player : Bukkit.getOnlinePlayers())...
Ah :\ That's a pain. Thanks anyway for the help ^_^ I really dislike using native, obfuscated code :\ Mostly because of the constant reference...
So why does FireworkEffectPlayer not need to make direct references to the obfuscated methods?
Is there not a chance that the "a" method could change in the future depending on obfuscation? The FireworkEffectPlayer class doesn't seem to make...
A while ago, Codename_B posted a thread with an object that allows the creation of a firework effect in a given location, calling NMS code via...
Sorry, every time I start a new bukkit plugin, one of the first thing I do is create a class for miscellaneous static methods and fill it with the...
I don't know if it's any help or anything, but something I'm doing involves a recursive count-down. public class CountDownTask extends...
(Still seeking help ^^; )
Part of something I'm working on requires that I store my own information, specifically a metadata class containing instructions for certain...
I got a chance to try it. Even if the first thing I do in the listener is replace the item, the GUI still opens :\
o3o I like that idea if it works! I haven't implemented cool-downs yet and I was going to have just one cool-down for all effects, but if I do...
I'm needing the UI to not appear at all :\ The UI appearing interrupts players running/flying/etc., and given that one of the applications of...
I just tried that now and didn't stop the GUI from appearing on screen :\
My plugin revolves around being able to cast spells by using books containing instructions for how the spell is supposed to work. Part of the...
This class is perfect <3 but there's a small problem; it seems that occasionally when I call it, no firework goes off, and it seems to...
Sorry, I was thinking plugins built against the default bukkit/craftbukkit jars.
You'd be able to do basic bukkit things, like add new recipes involving modded items, add additional functionality to modded items, etc. as long...
Part of what I'm doing at the minute has me spawning a firework going in a particular direction, and attaching metadata to it. The metadata should...
Unless you know before you load the file how long it's going to be, it's better to use a list than an array. Although I'd recommend using the...
But it can be iterated over each line in the file. Place each array into returned into a List<String[]> and you practically have a 2 dimensional...
Separate names with a comma.