Hello! I want to access the .dat files for players, as it seems to be the easy way to get full, encoded player data for transmission. My concern...
Tempting to move the things piece by piece, but there's so much data it's kind of irritating. Moving the file is definitely a good solution, but...
Hey, I was wondering if there's a preexisting method to grab all a players data (inventory, etc) as it would be for saving into the .dat file or...
How about you try installing it using the tutorial??? http://lmgtfy.com/?q=craftbukkit+install
Ahh, but the reason they have those ports are because they are to cheap to pay for a dedicated IP (which is normally only 50 cents or so). Which...
Considering it costs like 50 cents with most hosts to get a dedicated IP I can't really see the point.
An IP look up resolved to Canada, I doubt it is Notch. We could really do with a plugin list from all the effected servers to see which plugins...
Hardly the open source spirit. I'm not saying it breaks randomly, rather that it is near impossible to see what you have done wrong at a glance...
No luck. I couldn't find it. The only think I came up with was NoLaggs chunk code (which didn't include how it listened). To be clear I want to...
Why? The number one issue I have with writing plugins is the plugin.yml file. Compared to that the Java part is a piece of cake. It gets to the...
MySQL. My favorite language is PHP so I like to use MySQL for everything (PHP and MySQL go hand in hand).
The plugin tutorial on the wiki is in my opinion more of a well written reference for basic functionality (and requires good knowledge of Java)....
I don't know but it could be a TileEntity...
I've been looking into the API for this for quite a while now and have yet to find it. Is there an event for when a chunk is sent to the client?...
Thanks, I was looking for a "EntityDeathEvent" didn't occur to me it may only be available for players. Thanks a lot! Hmm is this new? I'm sure it...
I'm writing a plugin for a friend and I need to track PvP deaths. Right now I'm just using the EntityDamageByEntityEvent and checking if the...
:( I feel under loved. The main issue is that Server A is still having to send a lot of data around. Implementing this on a large scale (even 5...
It could be done, basically: Player enters portal in server A. Server A starts sending chunks it gets from Server B. Server A forwards all of the...
I'm writing a plugin for protecting stuff. Basically it will have three main arrays: Players - used to store player data like claim points and the...
Maybe it is corrupted, try redownloading.
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