Yep, looks like you did everything fine, so I guess I have to delete the repo I created for you :p Anyways, happy to hear you learned how to deal...
I'm sorry I still haven't uploaded anything, I didn't have the time till now :/ I'll create the repo now and upload everything (hopefully)...
I just found this link, looking through my bookmarks, it might help you already ;) I agree, the MIT licence would be fine :) So I'm looking...
Good job so far! But I don't see any reason to criticise this API. You've thought of everything, implemented it already. I still need to dig...
@Konato_K no, I was referring to the Set, not the HashSet. But I guess a look into the javadocs should answer my question :) I didn't know that I...
@Konato_K thank you for the explanation! Helps a lot :D Just to be curious, but does a Set behave the same way or relies that to other...
Hi guys, since I had to change my plugin to use UUID's instead of names to offer new functionality, I've encountered a strange problem (please...
Try out MagicEgg, a plugin I wrote on request two months ago. It spawns dragon eggs randomly on selectable locations and gives players...
Thx for the answer! Solved :)
@Zombie_Striker My first edit was referring to the fact, that this isn't the movement speed ;) I just looked over the API too fast again, so I...
But is setting his velocity enough to make him move? I thought that it just changes the speed he moves, when he gets moved by a client? Also, how...
Hello guys, since this are just some thoughts about a possible plugin, I just have a question to you. What is the most convenient way to make a...
Oh, you're right. Didn't think of that ^^" Isn't the metod to get the actual material ".getMaterial()" instead of ".getType()"? After all, what...
As Harieo said, check that if statement. Use .equals to compare objects instead of "==".
Search in the bukkit API for "getPlayerByName" methods, this should help you further ;) EDIT: Look here :)
@Zombie_Striker It's not my thread :P ;)
Block updates this time meant as packets transferred from server to client ;) But ok, I've got it now, thx :)
I don't get it... where is the method "a" declared? I understand the parameters, but can't find any reference to it. Oh, so the light updates...
I think it's easier for me to set lightlevels to 0, since I'm not that experienced and that reduces the server load too (no update packages get...
This sounds quite intresting... Maybe I'll have a look at it, when I've got some spare time. If that plugin isn't up to date anymore, I could try...
Separate names with a comma.