How would I go about specifying that/checking what it's being compiled as? I've checked my pom files on other projects, and they work perfectly...
I can't really give much since this is all woven into an enum of account ranks. The relevant information is that I'm getting �4DEV out of the...
[IMG] Only pay attention to the last line of chat. This is the result of pulling "§4DEV" from my ResourceBundle where ChatColors have to be...
Imagine it like a hat of names. If you have your name in the hat 4 times, you have a weight of 4. You should be able to recreate it from there...
No need to be so condescending about it. I know what you gave me, and I know that in theory it should only require updating imports to change...
@RingOfStorms still all red unfortunately.
I'm working on something where I need to be able to make a player have the nether skybox in an overworld location. I know for a fact that it's...
I'm trying to reduce knockback by scaling player velocity after a hit. @EventHandler public void onDamage(EntityDamageEvent event) {...
I'm still having major issues with this. Does anybody have any ideas?
https://hub.spigotmc.org/javadocs/bukkit/ World.strikeLightningEffect(Location strikeLocation); This does the sound and strike with no damage.
I've tried with Bukkit 1.8R1 and Spigot 1.8.3. Both ways it exhibits the same behavior.
I'm trying to simply get a player's velocity vector. I'm calling playerObject.getVelocity(), and just to check the values I'm printing them out....
I know how I can stop it, I was just wondering if this is a known problem.
I'm currently working on an ItemMenu implementation and I've run into a strange anomaly. Even when all I have in the InventoryClickEvent is a...
When using BungeeCord to switch a player to a different server, what is the server name that is is using to do so? For example......
It's not the order that's the issue. The problem is that the teleport listener starts, then the death listener starts and finishes before the...
I'm currently dealing with a bit of a data race issue in one of my plugins. Players are able to slip into lobbies by spamming pearls at the ground...
I'm currently working on some last minute checks to make sure everything is ready for the big name change opening tonight, and I noticed something...
It is. I thought I would at least post what I figured out in case any other poor soul tried to do some unit testing.
I'm working on writing a serialization method for items when I ran into a problem. This segment of code: public static String...
Separate names with a comma.