This has been updated to work with CB 1.4.7-R1.0 This wasn´t tested heavily so please test it before using it in a productive environment....
Just want to let everyone interested in this plugin know that Ill finish the work on 0.3 in the near future. But I'm on vacation next week so its...
That's my plan for the next version. No ETA though. :( I've added the 0.3beta to the first post. This is possible in 0.3. As far as I know it's...
Can you give me examples of the messages you get?
I've got another problem with bukkits YAML implementation: If someone knows how to read associative arrays from a config file please answer here:...
Hi there, simple question: How do I read associative arrays from a yml file via the bukkit Configuration class? YAML documentation says these...
Don't know exactly how it works in java, but I think the new line seperator is different from system to system. Have you tried getting it from...
It doesn't need it, but it's safe to add it. The more specific you are the better to prevent filtering out the wrong things.
Haven't tried it, but the event PLAYER_BUCKET_FILL exists. With getBlockClicked or getBucket you should be able to determine if its lava or not.
My fault, of course IPs can contain zeros: - REGEX::[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}:[0-9]{4,5} lost connection
That's not yet possible as the plugin only filters the message, not the level of the messages. I'll add that in 0.3. Cant give any ETA though.
Setting durability to a block doesn't seem possible without client modifications. The author of ToughBlocks solved this in a rather creative way. :)
As the chat output is generated on the server (by server plugins or the server console) it must be possible to process it before it gets send to...
I don't use any kind of HTTP- or Network-Client. Was my plugin the only change you did to your server or did you update other plugins as well?...
Please continue this in the other thread as its a different plugin. Ill answer there.
Sadly, at the moment there does not seem to be a way to catch chat output that gets sent to the game client via the console or plugins. Hopefully...
I have the same problem at the moment. The PLAYER_CHAT event only fires when a player sends a message. Typing say Test in the console wont fire...
Workaround: 1. Stop your server. 2. Create the folder SearchIds in your plugins folder. 3. Create the file search-ids.properties in the new...
I don't think that's possible as skin management is done by the minecraft game client.
Hey CorneliusJD, I had a bit of time and created a new plugin, that should suit your needs: BlockConsoleMessages First, read that thread...
Separate names with a comma.