post error messages please
depending on how you have written your plugin a "plugin.reloadConfig();" could be enough, if you dont want to reload everything
the error message in your first post is a stack trace
stacktrace please
the change I suggested of the plugin.yml shouldn't have solved anything. If the commands only should be used ingame and not in the console you...
No, you are wrong But he should change it to "Creature", hostile mobs are not animals
When do the errors occur?
Put the plugin.yml outside the src folder. It works for eclipse at least. Not sure on the other, as I haven't touched recipes before.
Can you post current code? In plugin.yml you dont need a separate command for aliases. You can do this commands: servernews:...
Check the block data value
Remove the "Craft" part e.g. change "CraftZombie" to "Zombie"
check out the api documentation
In the listener you could check around the block for a sign and then check if it is attached to the block with BlockFace face =...
Maybe create a class named Timer or something and store an instance for each player Hashtable<Player, Timer> list = new Hashtable<Player, Timer>();
It removes the slash in the beginning. (It should do that, but I think it removes all of them). When performing commands programmatically, it is...
Yes, but it only takes one key. With this plugin you can use modifiers
Have you confirmed that they can use them? I did a little testing and I could not access any commands I should not have any access to. Using this...
Version 2.0 also works with sqlite. I think it has to do with reserved keywords or somthing like that EDIT: Version 2.1 submitted for approval...
I see you are using mysql. It seems it cant create one of the tables by itself. One workaround seems to be using some gui to create them manually...
I dont see any urgent need to do that as it works fine with the latest version (or have you discovered a bug?). Although I have some minor...
Separate names with a comma.