yeah, im currently working on a new version with permissions support, a configuration file and inline-color-commands ;)
ok, thank you, i finally got managed to update the jar file and my git repository :D
Hmm, Eclipse throws a strange error to me: I'll find a solution as soon as possible..
nope, it's just a standalone plugin. but if you get errors, tell me ;) AgentKid: thanks, do u have some wishes for future features? :)
Private Chat Version 0.1.1 CraftBukkit-build 612 (or 556) This plugin allows every(!) player on your server to chat with one or more other...
nice nice nice nice work! but unfortunately not compatible with the newest bukkit version :/ i would love if you compile(just compile!) this with...
first: i found no function called getAttacker, second: there is an error in the plugin, but I cant find it. can you help me, please? ;O
ok, but how to get the name of the player who killed victimName? ;O
Hey guys, im porting DeathInfo from hMod to bukkit. I need to know, if a Entity object is a Player and then i need to know the players name. so...
Heya, im working on a little plugin vor creative servers(again ;D). If the player is in the replace mode and right-clicks on a block, the blocks...
Name: InventoryDamage (v.1, final version) Description: this plugin lets you edit the damage of the item in your hand. (-> e.g. to dye wool or...
Hey, which function do i need for REDSTONE_CHANGE?
Hey guys, is there a method to check, wether a block is connected to an energy source like a pressed button? my idea was to check the blockfaces,...
Hey, pretty cool idea, ill test it out ;D
Hey, also this failed :( Hm. I need some help, do u have some ideas how to protect an area? ;O
>_______________< i'm so stupid.. xD ok, that should solve my problems ;O I think, the problem is, that i'm trying to read 2 files per...
defining areas: i.e.: TownName:20.5,20.6|20.6,20.7 is an area of TownName, from x:20.5, y:20.6 to x:20.6, y:20.7 (z is not required, the whole...
Ok, next question: ;O I'm looking for a way to protect my whole town by setting up an area. only townmembers should be able to destroy/build...
hm, thanks, but thats not the problem ;) anyway, I found a solution. but now im looking for a way to protect an area, like in towny (claim..) ;O
a double value, like in Location.getX(), not an integer, like in Location.getBlockX().
Separate names with a comma.