Yea I tried that already, no luck. Here is some more info from the other thread I made on spigot:
I'm trying to adjust the glow color of a snowball by adding it to a team that is registered to a custom Scoreboard. I tried adding the snowball by...
Is there a way to prevent doors from being opened by redstone, I can't seem to come up with a working solution.
The effect I'm trying to achieve is a slow fall, not a high jump.
Alright Ill give it a try, thanks. EDIT: fixed the freezing glitch, but now randomly you get shot straight down.
So I'm trying to create a low gravity effect, similar to the effect you jump into a chunk error and start falling very slowly. I've tried setting...
Is there any way to make a players inventory appear empty?
My config contains a decent amount of data that needs to be retrieved quite often. What is the best way to do this? Save all the information to...
Thanks both of you, I think I can take it from here.
I'm trying to have two different config files that determine different thing. How would I do that?
I don't think u understand. Doing this doesn't work, it'll work if you add a 5 tick delay to it though, using a SyncDelayedTask. My questing is,...
When I attempt to give someone an Invisible potion when they respawn, it doesn't give it to them. Of course you can use SyncDelayedTask and delay...
Whats better, to open a connection and leave it open until the Mc server shuts down, or to open a connection when using it, then close it?
I've been looking through the forums and reading all the threads I could find, but I still don't really get velocity. I'm trying to push a player...
Random has to be imported, Math.random is there by default. It probably doesn't make to much of a difference, but I have an AP test on java on...
It's better to use Math.random() imo. Here is what I came up with: int randy = (int) (Math.random() * 100); //50% chance if(randy <= 50)...
So you can send a block change to a player, which works well, but when the block is updated, it changes back. Is there any way to counteract that?...
Maybe add the commands, with their corresponding message to a hashmap. Then, when a player does /command check if the command is in the hashmap,...
I ended up doing something similar to this. For some reason, it seemed like every other fire ball would still knock you back. So I did:...
Pretty sure it's a know bug. Seems to only happen when you teleport multiple people at the same time. When I was facing this issues, using the...
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