public int size() { int i = 0; List<Block> blocks = getBlocks(); for(Block block : blocks) { i++; } this.size = i; return i;...
A location requires a World and 3 coordinates - you got the three coordinates and the world object but you do not assign the world object...
Why don't you look in the server console? :) RemoteEntities is good at telling you what went wrong - probably incorrect RE version -> minecraft...
It works fine - you can get the latest build from GitHub and it will still be updated either by kumpelblase2 or by someone else (potentially...
You know installing Java 7 on your own computer won't fix the issue? You need it installed on the machine hosting the server.
Install Java 7 and redownload the latest version of all of your plugins.
Look at the bottom row of Mineplex's scoreboard. It's 16 -'s to hold the scoreboard's width in place.
I already posted the name once but it got removed. It's made by md_5
Create a socket server to run on the Minecraft server, make requests to it via PHP.
[syntax=java]for(ItemStack is : player.getInventory().getContents()) { if(is.getType() == Material.SULPHUR) { //itemmeta checks //to exit out of...
It's not the user's computer's time.. it's their player time on the server. You can use player.setPlayerTime to set the game time to day where the...
Make sure your plugin.yml has depend:[PluginB] in it but then you will have to get an instance from the main class, use a singleton or make the...
If you have PluginA that needs to connect to PluginB (with the main class of PluginB being 'PluginB') you could do: PluginB pluginB = (PluginB)...
Villager v = (Villager)remoteentity.getBukkitEntity(); v.setProfession(...)
Oh, hashset. Sorry. You need to serialise the location into a string
http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/Entity.html#getNearbyEntities(double, double, double)
Save for(Map.Entry<String, Integer> entry : yourMap.entrySet()) { getConfig().set("yourMap." + entry.getKey(), entry.getValue()); } Load...
Push it to the database
I would push every 30 seconds (with checks to make sure there is actually new data to push) but when you write to a file you come into concurrency...
This probably isn't useful to anyone but I wrote a Node.js implementation that uses Mojang's API function getUUID(name, callback) {...
Separate names with a comma.