We'll stick to the idea that every item will have a Long time value stored instead of timer usage, and then hook into events for Long time value...
Scyntrus Minimise the use of timers by utilising Long (time) values to keep track of the item's life. Compare old and present Long values with...
Another way of looking at this is by not using the scheduler, instead, doing Long comparisons on the EntityDamageByEntity events. For example,...
Recurrent visual potion effects could also work as a trail.
Is it dangerous to run "root" as the user your server is running on? The answer is: YES. If you were to give your root password to somebody else,...
I wasn't able to replicate your issue in v0.63b, the /di buy <insurancename> works well for me, even with groups. Try posting your config.yml on...
Demon_Penguin Awesome idea, I'd love to take this up but I've got other plugin projects ):
kumpelblase2 Will be looking forward to it, never used the Conversations API before (:
The command is /di give [playername] <groupName> I did see that when doing the command, it spat out a parsing error, so I did a quick fix on my...
I wasn't able to replicate your issue in v0.61b. Adding your own custom groups should work fine. Here's a sample config I tested, adding all...
Fixed that bug, apparently I forgot to remove the old inventory from memory after the player died. Download DeathInsurance v0.61b here:...
Jenthura and everybody else: Done! Download here: https://dl.dropbox.com/u/38070536/DeathInsurance/DeathInsurance-0.6b.jar (with source) Do...
Jenthura and all others who are patiently waiting for the plugin: The plugin is about 90% done, however I won't be including money payback in...
On the top right of the first post, there's a button called "Thread Tools." Click that, then click "Edit Thread."
It will be configurable; whether you want an items payback or a money payback.
Sorry to be such the perfectionist, but seeing the replies on this thread, I'm kinda confused at how paying works. You can see my sample...
copyDefaults ruins YAML comments, and only saves the comment on the topmost line, if i recall correctly
You could try this: 1. Check if event.getEntity() is an instanceof Player 2. Cast Player to Entity? (i.e. Player p = (Player)event.getEntity();)...
Jenthura I'll develop this, I've been looking for another project lately.
For both my console and IDE font, I personally use Anonymous Pro. Do you guys use custom fonts as well?
Separate names with a comma.