Unfortunately in order to add that, the whole standard minecraft mechanism of explosions and their blast shapes would need to be replaced with...
Yeah, I had that sinking feeling when I saw it in the minecraft changelog! :-/ I'll definitely add the option to use the old style priming by...
Hi ACStache, The returning of TNT has been asked for a couple of times now. I'll get this in version 2.1, probably by just causing the triggered...
Yeah, the YML is like that. If you want to be careful, you can add the "debugConfig: true" property in your config.yml file, which will cause the...
That's right. You could also just specify it once at the top TNT level, then it will be inherited by all of the nested configurations (unless...
Sorry it took so long, it turned out to be quite challenging! Here's the example configuration I promised, which should work in HigherExplosives...
I realise this is 2 months late, but hey, in the vague chance that you might still want this, here's the config that'll work with HigherExplosives...
So it's like a regeneration of the damaged terrain in the blast area, after some delay? It's on the TODO list, but it frightens me a little bit...
I'm afraid it does stop TNT blocks from being damaged and primed by the explosion. It's not great that the "preventTerrainDamage" property takes...
Sure, I've added it to the list of future things to add. I'll probably call it "preventTerrainDamageSpecific" and follow a similar style as the...
Thank you kindly, that made my day :) Sure, have a look to https://github.com/toadmess/HigherExplosives/tree/master/deploy and grab the .jar file...
Sorry, the tntPrimeByHand and tntPrimePrevented properties will only be available from version 2.0 onwards. Which will be this weekend hopefully....
The latest server build 860 now lets the "fire" property work for the existing version 1.7. I just tried it on TNT explosions and it works nicely....
Thanks for the config and details. I just tried it out and it all looks ok. All of the yields are being read in as you'd expect, according to the...
Just tried this out with MC 1.6.6 and CB 818 but can't seem to reproduce it. I even tried placing down stone blocks that were cooked cobble. Were...
:) Great, because it's in version 1.7 that I've just uploaded now. Version 1.7 now available for download. It has two main changes: -...
Makes perfect sense - I'd actually love to have exactly that on my own server. In terms of config, I'd see this as looking something like:...
Good point! Yes, it definitely would be good to configure these explosions. I'll try to get experimental support for this out in version 1.7 in...
Hi OrtwinS, Nice idea. I'm currently writing support into HigherExplosives to allow different configs for different methods of triggering TNT...
You're welcome :)
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