http://www.gnu.org/licenses/gpl-faq.html#LinkingWithGPL I can't edit my previous post for some reason but, LGPL does not allow you to 'leak'...
1. It doesn't matter what CraftBukkit is, Bukkit is GPL and linking a GPL library means you must distribute under GPL. 2. Yes it is. I was there...
All that changes is that the decompiled code must be distributed under GPL or not at all. It changes very little, because whoever is...
vubui vubui That's not true at all. There IS Mojang code distributed with CraftBukkit. It doesn't matter if it's Mojang or Bukkit or Curse or...
This is some pesky error message that appears to have no effect on anything that we've never quite pinned down. It's not a big worry no.
Sounds to me like whatever you are trying to send is getting stuck/not sending? What are you trying to add to the cache
Spout isn't really ready yet for adding new blocks. It's only in development.
Not sure if that's our fault, I see a permission failing and some other issues there.
I think people were getting caught up on my use of the word require. Any specific API calls that require a client mod would not be added to...
Right, and the major difference between our teams as I see it is that we don't want to wait for that and don't think the community will want to...
The bukkit team has some kind of plan for client modding, @Grum brings it up like it's a super secret project all the time in discussions in...
Yeah to the best of my knowledge they never had any real goals or direction except "not bukkit". That's not really a lot to go on, it was a...
There are extreme differences in philosophy, they would never accept anything that required a modified client into Bukkit. EDIT: Until they...
There is a lot of API we could never get pulled because there would be no way they would allow it to be implemented in Craftbukkit. That's pretty...
instead of onSpoutCraftEnabled you want onSpoutCraftFailed :) That will only fire if the client fails to authenticate (ie they do not have spoutcraft)
1. Correct, but you have to replace the entire BlockDesign if you want to change an existing block. 2. The 12 texture id's in the Texture class...
They are dummy options, they don't work because they don't work in Spout. Don't really have an ETA because it's quite tricky. It might be sometime...
I somewhat agree, I think we need to just make it an option and leave it up to the player.
Hold CTRL and then scroll up and down.
Afforess is the lead, all three of those control the SpoutDev account however. Doesn't really matter WHO posted it. EDIT: I think those guys...
Separate names with a comma.