Yes. Still having some problems with it, anyone got a fix for it? Player seems to be lagging/jumping up and down all the time.
Hi Can't seem to figure out this one myself, so I'm turning to you guys. Is it possible to change the maximum stack amount/size/whatever of a...
This is the code in my listener @Override public void onPlayerMove(PlayerMoveEvent event) {...
Well, yes - how to fix?_? New to this github stuff.
@Override public void onPlayerMove(PlayerMoveEvent event) { System.out.println("** MOVE EVENT CANCELLED!");...
MySQL is working - System.out.println can be called from anywhere. Atleast it works for me.. :s
http://pastebin.com/XYiNTugi - there you go!
@Override and Event.Priority.Highest still non-worky.. :/
You mean like this: @Override public void onPlayerMove(PlayerMoveEvent event) {...
Tried, didn't seem to work. Using "event.setCancelled(true);" only makes it seems like your lagging, but you can still move.
Okey, so I'm listening to the.. pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);...
Ah, there got it working - of course I'm not only going to have "gold". Adding some more snacks to it as well.
Hi How can I make my own player class? So I can do something like this: ..inside onCommand: ((MyPlayerClass)sender).getGold() This is what I...
Hi Pretty new to this stuff but have been programming in C#, PHP, some C++ and other languages in the past 4-5years. Now to the question... When...
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