Thanks. I incorrectly thought multiworld permissions were working alright because I tested them after doing a `/permissions reload` in the...
_Zenith_, I don't seem to be able to set editworld-specific permissions using PermissionsBukkit 1.1. I'm assuming I just use the EditWorld_n names...
Ah, okay. Anyway to get more spheres if you do reach the current worldsize and want to go further?
Does this just pre-generate a world of spheres, or does it make it so that new chunks generated are sphereworld ones? I ask because I'm wondering...
Y'know, it would actually be significantly faster to just start a local server and test those yourself rather than waiting on someone who either...
Here's a copy with that fixed. Weirdly enough, while the changelog says he fixed the problem, it certainly didn't work and the included source...
Start from here and you'll be fine :p. Git's workflow is indeed much nicer overall.
Getting this issue on my server as well. Most players are unaffected, but a couple of them have insane delay for no apparent reason (server is...
Me <3 you long time.
There's really no benefit to having plugin develops implement it for each and every event-generating-change themselves; Raphfrk's suggestion hence...
Well, I talked to Dinnerbone (who is implementing the current permissions plans) on Github and IRC a bit. Basically, he shares many of the...
Something like... ((Wool) block.getState().getData()).getColor(); Haven't tested that or anything, but looking at the Wool and Block...
...I don't see anything in particular making it 'not possible', it's just marginally more complex than cuboid regions.
It would be far better if the official permissions system was merely a well-defined interface (maybe with a default group/user-based reference...
If you want to be pedantic, then yes, you can express anything in those terms. To more clearly explain what I said previously: If your...
Basically, if the plugin needs any sort of configuration more complex than simply setting 'something = some value', yaml provides a standardized...
Well, if you did as I suggest, there wouldn't really be any at-a-glance method that they could tell, other than the fact that their hearts...
You could always simply not let players gain health above the number of hearts worth they're meant to have, and if they do, set it to their max....
AFAIK, all you would have to do is hook a BlockListener onto LeavesDecayEvent and use setCancelled(), although your listener would need to be high...
I can live with that. People really shouldn't be using the default package for anything other than teaching really basic Java stuff without the...
Separate names with a comma.