Except that saying"f*** curse" does neither constitute constructive criticism, nor contribute anything at all to the discussion ... I can see how...
I fear that your password protection might severely suffer from the fact that bypassing the authentification is possible by opening the file in a...
Since when does it return null? Is there any specific commit you can point us to ?
I can only reiterate my previous post: What steps have you taken to debug the problem?
Also, what is the expected behavior?
Make your runnable a proper class and store the reference to your sheep instead of spawning a new sheep every second ;)
Search through all the entites in a world until you find the one with the required name ;)
p.remove() ? Although I'm not sure whether that is the mandated way of doing it.
You register a repeating timer which decrements the value every second. Buf if you're only going to use it for that, why not simply save the...
"PlayerCommand((" that's one ( too much ;)
What would be the point of me writing you an example (in other words doing your work)? The next time you needed it (and trust me, key-value...
I did know that it called the method, but to be honest I completely forgot about null-safety in the spur of the moment :)
If the concept of a Map is new to you, I'd suggest you read up on it and then reconsider how to do this ;)
AsyncPlayerChatEvent doesn't trigger for commands afaik. But you'd need to verify this.
Not neccessarily. It really depends on your implementation of the cooldowns. Since you mentioned "count back" I assumed you wanted coodowns as...
Is there any chance the firefox version download will work again?
You store the Player (or UUID) ----> Countdown relations in a map.
System.out.println prints a message to the standard output (in your case: your console window (simplified)), skulltype.toString() will get you the...
If you want to mute him, simply cancel all Chat-Events originating from him ;)
edit: ninja'd by AdamQpzm^^
Separate names with a comma.