Yea, I searched but found nothing that fit my needs perfectly. Thanks for linking me that.
I was mainly just wondering if...
Check every tick if a player has another player near it with Player#getNearbyEntities() and set the velocity of those players.
Hey, I'm wondering if anyone has any neat resource for creating a particle cloud that looks like flames. Not the visual effects burning entities...
I'm not too familiar with libsdisguise, but maybe you should disguise the player as itself. Could be how to do it.
Set the permission of the...
The second one might be useful. Thanks.
The Bukkit ones? A hundred times.
All of them.
If you mean an API that works like the resource in main post? Sure.
No, I can't, because that doesn't set the damage type.
Looking for a resource like this: http://bukkit.org/threads/nmsdamage.186895/#post-1936462
What's wrong with that one, you may ask. Well, the...
net.minecraft.server.Entity and net.minecraft.server.EntityProjectile
Well, it exists and I found it. Thanks for nothing at all.
You don't even play dirty well.
projectile |prə(ʊ)ˈdʒɛktʌɪl, -tɪl|
a missile designed to be fired from a gun.
• an object propelled through...
There MUST be some code that is used to check if a projectile collides with something.
And the title is "Projectile Collision Code". Not...
Red sand is a variation of sand. http://minecraft.gamepedia.com/Red_sand
Normal sand has the data value 0, while red sand has 1. Use...
I really said no word about projectile flight :P
Nay, I'm not concerned with drop, and I can confirm, I'm not looking for projectile velocity....
Get chunk on ChunkUnloadEvent, get entities in chunk, check if they're a Murtlap silverfish, save them in config with the chunk as key, respawn...
Yes, but Location#distance(Location) is useless to me, since I only know the initial position and not the collision location.
Add a debug message after every if check. And what raGan said.
This is exactly what you have to do.
Well, it would collide with non-occluding blocks too, like vines, cobwebs, torches, buttons, et cetera. And a simple !isOccluding() check would...
I can to get blocks, but not to check for collisions.
Separate names with a comma.