Yes, all events are registered because everything else in this class works.
Thing is, it's a class system, if the player that died was in the pyro HashSet, then the event would fire. But it's not working
But I just want to get the player that's died..
Still seeking help as to why my event isn't working
So can anyone help me in me quest to fixing the death event? because at the moment I'm not understanding how changing the static is helping....
public static HashSet<Player> pyro = new HashSet<Player>();
Registered your events?
Hey guys, I have this code and it works perfectly if I put the Main.pyro.contains(killer);
but doesn't work if I put the pyro as the getEntity();...
This doesn't seem to work
How would I then slam it down?
It works at the moment above a players head <3
By doing this, the fireball is still just spawning at the players feet.
double x = p.getLocation().getX();
double y =...
So adding 15 onto X & Z still does nothing.
It just shoots the Fireball upwards
Doing this still has the same problem
double x = 0;
double y =...
Just trying to create a fireball that fires from above a player (15) blocks then charges down toward them. Obviously not having much...
Hey guys, I have a Random() and it's just not working for this... the code fires all the time
Random rand = new Random();
int hit =...
Thank you, I was on the right track, just didn't finished the last sword.getTyepe();
I'm not quite sure what to do.. I've tried a lot...
Could I please have an example ?
Hey guys, I have this ItemStack and an EntityDamageByEntityEvent and at the moment I'm using this Diamond Sword to give poison on hit. Everything...
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