Once bukkit 1.8 comes out, you can spawn an invisible entity and have them spectate that :)
teej107 you don't necessarily have to have an API.
Today, I was wondering whether sending packets to a player asynchronously, esp. Faster than once per tick could cause corruption issues...
PlayerNerd At the beginning of the plugin.yml you have to put something like:
so bukkit knows the name of your plugin.
@Hedgehogs4Me EntityDamageEvent#getDamage() > 0 will solve your problem.
teej107 you can also cancel the event and do
I'm pretty sure the new updates have broken this.
This thread is from 2011.
Arrays start at 0 if that helps.
McMhz You can just set the thread to [solved].
@ElimnatorYou could also spawn an invisible entity at that location and make that the target of the mob. Once they get there, just remove the entity.
No, this isn't for the boss bar.
How exactly do we know it's blocked client side and not served side? I very well may have missed something.
The question is why exactly he's using NMS for this.
As seen here, ender dragons are made so they cannot have potion effects. I was wondering if this is enforced on the client or server side, and if...
Please post a new thread.
Why is that?
TeeePeee Still doesn't work. Perhaps the problem lies within the first argument of goalselector.a?
Separate names with a comma.