I don't want to link against CB.jar, which MobDisguise needs to do what it does. I might have to, though.
Because I need to set the player as a baby animal, which the API doesn't support.
Unfortunately, the MobDisguise commands only work when run by a player (it's dumb). They should really take a player as an argument, and work from...
(this might have been asked already, but I can't find it if it was)
I know how to force a player to send a command, but how can I make the...
Public, in the nms Item class. It's called setContainerItem() in MCP, not sure what Bukkit's mappings call it.
I looked through the client source a bit. It seems that it uses the translateToLocal function to get the enchantment's name for...
Yes, BlockFadeEvent, AFAIK.
Err... I see that you wrote a plugin. To write it, you used the Bukkit API.
I understand that, I just need to know how to force an NPC to target and attack a player, like a monster.
Just go through and remove the few references to Spout in the source. They're not needed.
Yes. Add WorldGuard as a soft dependency in your plugin.yml.
Not exactly what you want, but if anyone wants the code for a HashMap of CB entity class -> entity name, here it is. It has every CraftEntity (at...
Yeah, like you said. It gets the ThrownPotion object, which unfortunately is just a wrapper Projectile with no extra methods to get the type, etc.
I want to make mundane splash potions explode when they hit the ground, but I can't figure it out.
Is there a way to know what the potion's type is?
How could I make an NPC path to an entity and attack it?
Unfortunately, pushing is handled client-side. You would have to modify the client, or use some ugly trickery to cancel move events when they seem...
Because, by fixing things like that, you can make your code cleaner. That will make the issue easier to find.
OT: Use bergerkiller's code.
Why are you calling setCancelled(true) if the event is already cancelled?
I'd love that on my server, but sadly, everyone on my server (my kids and friends) is under the age of 12, so it probably wouldn't be appropriate :p .
Separate names with a comma.