That's unfortunate :(
Was BukkitDev affected in any way?
This plugin will prevent any mobs from attacking players with the permission node
(players without it will still get attacked)
This is going to block the main thread. Look into scheduler programming.
If you're trying to make a pet plugin, don't constantly teleport the pet...
OpenInv has this feature. It also allows you to access enderchests of offline players.
if(from.getX() != to.getX() || from.getZ() != to.getZ())
This will allow the player to look around and jump. If you want...
Yes, returning false sends the command usage from the plugin.yml to the player. You should never return false if the command is correctly used....
What do you need this plugin for? There might be an easier workaround. There is a way to get the ping of a player, but it's very unreliable and...
The constructor for PotionEffect is PotionEffect(PotionEffectType.YOUREFFECT, durationInTicks, amplifier).
@zioGiok What are the exact errors eclipse is giving you? Can you post the whole code?
@AquaCowGaming Adding new enchantments is impossible (or very difficult and would need to use NMS, which means that the plugin would break every...
@hjackson140701 Have you registered it?
net.minecraft.server, the obfuscated core of the server. Method and variable names are different in every release
About the random part:
Random rand = new Random();
int result = rand.nextInt(list.length() - 1);
// Returns a random value from 0 to the length of...
When a player types /rotate, add them to an arraylist
Check if the player is in the arraylist and if they are right clicking...
I can do this
Edit: done, just testing
Edit 2: I just uploaded it to BukkitDev, it's going to take some time to get approved. In the meantime, you...
You should update Java, it looks like you are using Java 7 and the plugin is compiled using Java 8.
What do you mean by "the whole thing breaks"?
Have you registered the command "winfo" in plugin.yml?
Also, you probably shouldn't create 10 instances of Extras and Conversion
This would be incredibly difficult to do. A way easier solution is using /gamerule reducedDebugInfo true - this hides coordinates from the F3...
Separate names with a comma.